OH, AND NO CROSSWORD PUZZLES EITHER.
THE BUREAU IS THE NEXT GENERATION OF ESCAPE ROOMS.
Break into a warehouse and steal a relic with your crackerjack team… who just happen to be puppets.
60 MINUTES
2-8
Break into the core of Dr. Braingood’s lair and disable his drill before it destroys the planet.
60 MINUTES
2-6
Operatives, a rogue scientist has sabotaged a lab at Loch Ness. You must quickly hatch a Loch Ness creature before the species is lost forever.
60 MINUTES
2-8
Break into a warehouse and steal a relic with your crackerjack team… who just happen to be puppets.
60 minutes
2-8
Break into the core of Dr. Braingood’s lair and disable his drill before it destroys the planet.
60 MINUTES
2-6
Operatives, a rogue scientist has sabotaged a lab at Loch Ness. You must quickly hatch a Loch Ness creature before the species is lost forever.
60 MINUTES
2-8
No more than eight players will participate in an experience.
Each game will be a private experience -- no groups will be mixed with strangers.
Rooms ARE disinfected before each and every session.
Guests will be provided with hand sanitizer, and will be encouraged to sanitize their hands before and after their game.
Guests will be sent waivers ahead of time and must sign them on their own devices.
Masks are required for our guests and staff. We will provide masks to guests who don’t bring one.
Experiences will now take place with 30 minute gaps in between to allow for guests to leave before more enter the venue, minimizing chances of contact. Once inside, guests can easily keep their distance in our 1,000+ square foot lobby.
Select puzzles have been modified for less touch-heavy interaction and improved sanitization.
The Bureau for Multiversal Interventions, also known as “The Bureau,” is a private business venture founded in 1946 to do the multiverse’s dirty work -- anytime, anywhere. Interventions include activities such as, but not limited to: